Not that I actually played the game in the sort of context. It's short, it's sweet and the whole thing can be completed in, like, one short bus trip. Samorost, though, feels like a pretty perfect game to enjoy on the phone. I don't really have anything against mobile gaming as long as the game is good, but, I mean, most of them aren't and I do find with games that I actually might enjoy they can often be played on other platforms and I'd rather have at least a semi large screen to see the game on than my cellphone. Starting the year off with a first for me since I started posting in these 52 games thread in 2020. January 5th | Samorost | Android | 14m | โโโ(/5) It's a bit better now (I guess people either quit or are busy with Horizon and Elden Ring) but much like the game's release in the west, it's too little too late.ฤก. ![]() ![]() ![]() And like I said earlier, the EU launch was terrible with ridiculous queues and even if you could get in, terrible lag or matchmaking straight up not working for days just soured the whole thing. It's really fun to play and looks great, with some really cool classes to choose and some of the most flashy and impressive spell effects you'll find in one of these games, but unfortunately the endgame is super grindy (to the point the recommended way to play is to have a bunch of alts funneling upgrade materials to your main character), and it has a million systems on systems on systems, typical of F2P games. Long awaited mmo action rpg finally hit the west, and even tho I enjoyed my time with it, it feels too little too late, and a particularly disastrous EU launch really soured me on the whole experience.
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